Name:
Run for Twenty
Run for Twelve
Storm the Castle
Full scale Capture
Recommended number of Participants:
min 10 - max Unlimited
Required material:
4 large hula-hoops or 2 dozen flat cones
20 objects that are large enough to be clearly visible in grass (balls work well)
A way to clearly mark the center of the playing field
Pennies or some other way to tell the teams apart.
Overview:
During this game you are attempting to sneak or run over and capture all of the opponents objects. If you cross the center line you have entered into enemy territory and can be captured.
Objective:
To capture all 20 objects and have possession of them all at the same time.
Rules:
Run for Twenty
Run for Twelve
Storm the Castle
Full scale Capture
Recommended number of Participants:
min 10 - max Unlimited
Required material:
4 large hula-hoops or 2 dozen flat cones
20 objects that are large enough to be clearly visible in grass (balls work well)
A way to clearly mark the center of the playing field
Pennies or some other way to tell the teams apart.
Overview:
During this game you are attempting to sneak or run over and capture all of the opponents objects. If you cross the center line you have entered into enemy territory and can be captured.
Objective:
To capture all 20 objects and have possession of them all at the same time.
Rules:
- Each side starts with 10 objects placed in 3 hula hoops. All objects must be visible.
- No person can be within 15 feet of the hula hoops unless they are making an attempt at an object or have chased an individual making attempt into that space.
- One hula hoop is left empty for the jail.
- If a person crosses the and gets tagged they must go to their opponents jail.
- A person may go for a single ball at a time or attempt to save someone from jail. They may not gather more then one object or person at a time.
- A person in jail must have at least one foot inside of the hula hoop at all times until saved.
- The saving and saved persons may walk back free from being tagged if they are holding hands or linking arms.
- The saving person and the saved person must return to their side prior to retrieving another object or person.
- Captured objects must be placed inside of the hula hoops and are allowed to be stolen back by the opposing side.
- The adult or organizer may call jail break and allow the persons inside of the jail to run free to extend the length of the game. The freed individuals must return to their side before stealing an object.
- If a tag is argued the tagger is given the benefit of the decision.
- The objects and team markings must be visible at all times.
- If you are caught cheating you go directly to jail. If an offense happens again you must sit out of the game.
- If an object is stolen and an individual is tagged before making it to their side, it is the taggers responsibility to return the object to his/her hula hoop.
- This game works well in a semi-open area that contains trees or other objects to use as hiding places or shields from being tagged.
- Children tend to hang out on top of the hula hoop to defend it, so it is recommended that you place an outer ring of hula hoops to give them a visual clue on how close they can get to the hula hoop.
- If the game goes too long, adjust on the fly. Tell the children that they must get 15 objects to win.
- This game is great during the day and evening more entertaining at dusk or at night.
- If there is a large amount of argument about being tagged, flag football flags work well or cut-up strips of fabric tucked into shorts help take the fights out of the equation. If the tagger gets a flag or strip they must go to jail.
- Place safety zones inside of the opponents territory. A hula hoop mid-way between the objects and the mid-line where the runner can't get tagged adds a new dynamic.
- Increase or decrease the number of objects.
- For older children, have two puzzles. The kids must not only get objects, but they must also complete one of the puzzles. This is can be a very good lesson in teamwork and organization.
This game idea if for informational purposes only and should be played
with all safety considerations possible. A game is not fun if someone
gets hurt.
Don't forget to visit MyFunKid.com... where fun is found!
Don't forget to visit MyFunKid.com... where fun is found!
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