Showing posts with label Cincinnati Nature. Show all posts
Showing posts with label Cincinnati Nature. Show all posts

Wednesday, June 5, 2013

Snakes and Lizards

Name:
Snakes through the forest.

Recommended number of Participants:
min 5 - max Unlimited

Required material:
A open space
A penny or other method of marking the person who is "IT" (bandana, specific baseball cap etc.)
Cones to define an area.



Overview:


Snakes slither through the forest and are hard to catch, however even when they are caught they are still very dangerous. In this game the Game Warden "IT" attempts to capture all of the slithering snakes. When captured the snakes are used to help capture the other snakes.
Objective: The person that is the Game Warden "IT" must capture all of the snakes to win the game.

Rules:

  • People must stay in the defined area for the game.
  • The person that is it must wear a something that denotes his/her status as the Game Warden "IT"
  • If a person is tagged they must stand where they were caught with arms extended. There role after being caught is to create an obstacle for the remaining snakes. They are allowed to reach out and tag any snakes passing by.


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Basic Instructions and things of note: 

    The game starts with all of the snakes outside of the cone line. The Game Warden "IT" must call out, "Snakes, Snakes come slither through my forest" at which point all of the snakes must make a break for the opposing line on the other side of the open space. If a snake is caught they must stay where they have been tagged and can reach out and tag snakes as they come back over. The game continues with the snakes running back and forth until there is only one snake remaining. The remaining snake is the winner. They may become the new Game Warden or choose someone else to fulfill that role.

    1. Young children have a tough time standing still if caught, if you have them sit down it prevents them from moving from their location.
    2. The size of the play area should be adjusted to be appropriate for the age playing the game.

    Any and every game, simple or complex is only as fun as you make it. If you are excited about the game, get involved and play, the children will model your enthusiasm.


    This game idea if for informational purposes only and should be played with all safety considerations possible. A game is not fun if someone gets hurt.

    Don't forget to visit MyFunKid.com... where fun is found!

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    Tuesday, June 4, 2013

    Toilet Tag

    Name:
    Toilet Tag
    Flushed

    Recommended number of Participants:
    min 5 - max Unlimited

    Required material:
    A open space
    A penny or other method of marking the person who is "IT" (bandana, specific baseball cap etc.)
    Cones to define an area.

    Overview:

    This game is a quick and simple version of tag. There is a back-up clogging all of the toilets that it comes into contact with. The plumbers must keep the toilets flushed to remove the clog.


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    Objective:
    The person that is the clog "IT" must clog all of the toilets to win the game.

    Rules:
    • People must stay in the defined area for the game.
    • The person that is it must wear a something that denotes his/her status as the clog "IT"
    • If a person is tagged they must take a knee and extend an arm. The point is to create a seat with a handle to flush.
    • Anyone that is not tagged may sit on the toilet and flush it (the toilet should make the flushing sound), removing the clog and allowing the person to get up and start running again.
    • If a person is seated on a toilet they can't get tagged and the clog "IT" can't hoover over them.
    • If everyone is tagged, the clog gets to choose the clog for the next game.

    Basic Instructions and things of note: 
    1. Make the size of the play area bigger or smaller depending on the age of the child.
    2. If the game is going too long or you have a large number of kids, make a few kids clogs.
    Any and every game, simple or complex is only as fun as you make it. If you are excited about the game, get involved and play, the children will model your enthusiasm.


    This game idea if for informational purposes only and should be played with all safety considerations possible. A game is not fun if someone gets hurt.

    Don't forget to visit MyFunKid.com... where fun is found!

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      Monday, June 3, 2013

      Run for twenty

      Name:
      Run for Twenty
      Run for Twelve
      Storm the Castle

      Full scale Capture

      Recommended number of Participants:
      min 10 - max Unlimited

      Required material:
      4 large hula-hoops or 2 dozen flat cones
      20 objects that are large enough to be clearly visible in grass (balls work well)
      A way to clearly mark the center of the playing field
      Pennies or some other way to tell the teams apart.

      Overview:
      During this game you are attempting to sneak or run over and capture all of the opponents objects. If you cross the center line you have entered into enemy territory and can be captured.



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      Objective:
      To capture all 20 objects and have possession of them all at the same time.

      Rules:
      • Each side starts with 10 objects placed in 3 hula hoops. All objects must be visible.
      • No person can be within 15 feet of the hula hoops unless they are making an attempt at an object or have chased an individual making attempt into that space.
      • One hula hoop is left empty for the jail.
      • If a person crosses the and gets tagged they must go to their opponents jail.
      • A person may go for a single ball at a time or attempt to save someone from jail. They may not gather more then one object or person at a time.
      • A person in jail must have at least one foot inside of the hula hoop at all times until saved.
      • The saving and saved persons may walk back free from being tagged if they are holding hands or linking arms.
      • The saving person and the saved person must return to their side prior to retrieving another object or person.
      • Captured objects must be placed inside of the hula hoops and are allowed to be stolen back by the opposing side.
      • The adult or organizer may call jail break and allow the persons inside of the jail to run free to extend the length of the game. The freed individuals must return to their side before stealing an object.
      • If a tag is argued the tagger is given the benefit of the decision. 
      • The objects and team markings must be visible at all times. 
      • If you are caught cheating you go directly to jail. If an offense happens again you must sit out of the game.
      • If an object is stolen and an individual is tagged before making it to their side, it is the taggers responsibility to return the object to his/her hula hoop.
      Basic Instructions and things of note:

      1. This game works well in a semi-open area that contains trees or other objects to use as hiding places or shields from being tagged.
      2. Children tend to hang out on top of the hula hoop to defend it, so it is recommended that you place an outer ring of hula hoops to give them a visual clue on how close they can get to the hula hoop.
      3. If the game goes too long, adjust on the fly. Tell the children that they must get 15 objects to win.
      4. This game is great during the day and evening more entertaining at dusk or at night.
      5. If there is a large amount of argument about being tagged, flag football flags work well or cut-up strips of fabric tucked into shorts help take the fights out of the equation. If the tagger gets a flag or strip they must go to jail.
      Variation:
      1. Place safety zones inside of the opponents territory. A hula hoop mid-way between the objects and the mid-line where the runner can't get tagged adds a new dynamic.
      2. Increase or decrease the number of objects.
      3. For older children, have two puzzles. The kids must not only get objects, but they must also complete one of the puzzles. This is can be a very good lesson in teamwork and organization.
      Any and every game, simple or complex is only as fun as you make it. If you are excited about the game, get involved and play, the children will model your enthusiasm.

      This game idea if for informational purposes only and should be played with all safety considerations possible. A game is not fun if someone gets hurt.

      Don't forget to visit MyFunKid.com... where fun is found!

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      Thursday, November 15, 2012

      MyFunKid.com welcomes Anderson Parks

      The Anderson Township Park District is located in Anderson Township, approximately 12 miles east of Cincinnati, within the southeast corner of Hamilton County in Ohio.

      Over 500 acres of parkland compri
      se the ATPD, situated within the Township\'s 31.2 square miles. The population of Anderson Township, according to the 2000 census, is 43,857 with a median household income (1999) of $70,997.

      The idea for the Anderson Township Park District began in 1970 when the Anderson Hills Community Council petitioned the Anderson Township Trustees to form a Park District. The first park board created a plan for public parks in Anderson Township and bore the Park District by the passage of a referendum in 1975. Operations officially began in 1976 and the first park, Nagel Park, was dedicated in 1978.

       
      

      Monday, September 10, 2012

      MyFunKid.com welcomes Green Acres Canoe Rental

      Your Whitewater Canoe Trip Adventure, Canoe, Kayak, Rafting and Tube Rental on the Whitewater River serving the Greater Cincinnati Area.

      Voted Best Kayak Rental!
      Green Acres is the only canoe livery that offers canoe, kayak, raft and tube trips on this section of the Whitewater River, and is located close to Cincinnati, Northern Kentucky and Indiana!

      Primitive camping is now available at Whitewater Valley Riverside Campground at Green Acres!
       

      Sunday, September 2, 2012

      MyFunKid.com welcomes Cincinnati Nature Center



      www.myfunkid.com